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Dublin walkthrough | |
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Dynasty | Ua Cheinnselaig |
County of Dubhlinn | |
Start Date | Sep 15 1066 |
- 1General Advice for Counts
General Advice for Counts[edit]
If you don't have the Jade Dragon expansion, your primary means of expansion in the early game will be fabricated claims, so you will want to have a chancellor with a high diplomacy score. The stats of your courtiers is randomized at the beginning of every game, and the fabrication of claims will proceed far quicker with a good chancellor than a poor one. If you don't like waiting and twiddling your fingers, restart the game as much as necessary until you get a decent one (I recommend 16+). This goes for any game where you begin as a count. Alternatively, you could try to invite a character with high Diplomacy to your county from overseas. If a character is dissatisfied enough with their liege, this could lead to you getting a Chancellor with a Diplomacy ranking of 21 at the very start of the game, making the fabrication of claims pitifully easy.
If you do have the Jade Dragon expansion, your primary means of expansion in the early game will be the ducal conquest and force vassalization casus bellis. The former allows you to claim another county in a duchy in which you already have a county, and the latter allows you to vassalize a weak neighbour of lower rank. These kinds of wars cost gold, piety, and/or prestige to declare. You also still have the option to use your chancellor to fabricate claims, as described above, which will cost you some gold and prestige, and is cheaper and much more flexible because it can target any county, but requires you to wait an unknown amount of time before it fires. The Jade Dragon expansion also gives you access to the border dispute casus belli, but it comes with a nasty opinion penalty with all your vassals and the Pope, and you should not normally need to resort to using this in order to form the Kingdom of Ireland.
Whether you have the Jade Dragon expansion or not, you will also occasionally be able to use the de jure claim on county casus belli during your expansion, which costs nothing to use and should almost always be your preferred option when it is available. This kind of war can be declared to vassalize or claim any county in a duchy that you or one your vassals personally holds. Once you hold the Kingdom of Ireland, you will be able to use this on any county in Ireland regardless of whether you or your vassal holds the duchy.
Jump-starting your economy[edit]
Try to invite a good steward to collect maximum taxes in your capital (or richest province).
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Improving your character's stewardship attribute increases your demesne income from all provinces, and also allows you to hold a larger demesne. You should probably pick the ambition to improve stewardship or the Business focus.
You should probably increase city taxes. Church taxes are trickier because Catholic bishops will pay taxes to the Pope if they like him more than you.
Alternatively, you could revoke the city and temple holdings from vassal mayor and bishop. They will flee your realm, so don't revoke titles from excellent and irreplaceable council members. You can then:
- Keep the holdings yourself, suffering a 75% income and levy penalty (mismatch between government type and holding type). That's still an improvement if the bishop was paying taxes to the Pope rather than you.
- Grant the holdings to new rulers, who will be duly grateful (+20 granted a holding). Be sure to pick a bishop who will like you more than the Pope, and try to pick characters with high stewardship skill so they pay you more in taxes.
Expanding your dynasty[edit]
At the beginning, I recommend marrying everybody who comes of age to lustful or hedonists. The game ends when your dynasty ends – ensure its future prosperity by ensuring that you won't run out of dynasty members. Also, once you become a duke and have 3-4 counties in your demesne I recommend that you start giving counties to dynasty members. People in your court tend to have 0-2 children, while rulers don't seem to have a hard limit. Landing your dynasty ensures, again, that you will have an ample supply of dynasty members in the future.
It will be difficult at first for you to play the marriage game as Dubhlinn. All the children and unmarried characters are male, and there are almost no noble females in Ireland. You'll have to marry them to outsiders; Powys offers two princesses with weak claims that can be passed to their successor, making the conquest of Wales a little easier in the future. You can also marry several daughters of William of Normandy, allowing you to press claims for England in the future or assassinate your way to the throne in Powys and England.
Forming the Kingdom of Ireland[edit]
Newly created Kingdom of Ireland
The Earl of Dubhlinn will soon inherit his father's county of Laigin, which will give you enough troops to begin your conquests. The first targets for your expansion (either via claim fabrication or via the Jade Dragon casus bellis) should be Cill Dara and Osraige, since each will allow you to create a duchy after you win the war, and you will need at least two duchies to be allowed to form a kingdom. You also need seven counties to create the Kingdom of Ireland. If using claim fabrication, there are two possible approaches to getting the next three required counties: fabricate any three separate county claims, or fabricate two county claims within the de jure borders of the Petty Kingdom of Mumu, create or usurp that duchy, and then press a de jure claim on the remaining county. There's no true right or wrong way. The claim fabrications will probably have a cheaper up-front cost than duchy creation or usurpation, however if your chancellor is bad or you get bad luck, you may have amassed the money to create or usurp the ducal title before you get the third claim fabricated. Also, depending on your play style, you may find it useful to have all the duchies in your kingdom created – if you do want them all created, you will eventually have to incur the creation expense anyway.
Once you create the kingdom, it will look something like in the thumbnail (I helped the Earl of Urmhumhain win independence, hence the weakened Petty King of Mumu in the picture. Probably a mistake).
Unifying Ireland[edit]
Unified Kingdom of Ireland
Now, you can offer the remaining counts and dukes vassalization. Unfortunately, the Earl of Urmhumhain was of foreign culture, so I needed to declare war to vassalize him.
Note: Most of them will accept (if they have the same culture as you) because you are their de jure liege. If you choose, instead, to press your de jure claims in war, then the result of the war will be vassalization of the counts (no benefit), but declaring on the dukes will result in the destruction of their duchy and incorporation of their county into your demesne. I'm not sure of the rationale behind this mechanic, but I like maximizing my demesne and landing dynasty members over having non-relatives in power, so war against the duchies is the route I took.
If you've pissed any of them off before, by taking a county they have a claim on, or there are counties between yourself and their territory, they are less likely to accept vassalization and you'll have to fight a war for them.
Congratulations on forming and uniting Ireland.
You have many paths open now. The traditional route would be to intermarry with the Scottish crown and get claims into your dynasty (ideally, claims for your heir's heir). Pressing the claims will either lead to a union of the two nations, or else a permanent dynastic alliance. Both nations have fairly weak manpower so one or two mercenary companies will ensure your victory. Other options include picking at Wales or Breizh - either marry into claims, or fabricate claims on two counties in Wales so you can usurp one of the duchies. If the Petty Kingdom of Søreyar is still independent, that is also a potential target (though Scotland will have de jure claims on it).
Breizh is a common target for France, however, Wales often maintains an independent existence from England up through the 1200s. As the smallest of the Brittanian kingdoms, Wales might be the best first choice if you want to form Britannia first. Breizh, on the other hand, gives you a foothold onto the continent but opens you up to invasion by France or the HRE.
Retrieved from 'https://ck2.paradoxwikis.com/index.php?title=Dublin_walkthrough&oldid=26555'
So, I recently followed the advise of a friend and picked up CKII plus many of the DLC in a Steam Sale. I have since played several attempts at the game:- Attempt 1: Starting as Murchad of Dubhlain in 1066: .. total abject failure very quickly, no clue how the game works, end up getting wiped out by neighbours.
- Attempt 2: Starting as Murchad of Mumu in 1066: Things are going pretty well at first. Control half of Ireland, married to a Welsh Princess and they love each other (which is great for extra piety), everyone loves him. Suddenly he's murdered by his idiot son Brian. Now everyone hates Brian, his councillors won't do anything and his vassals all rebel. In the end he's deposed in favour of his uncle, and now I'm playing as his son, who rules one county in Ireland .. but due to a good dynastic match made as Murchad near the beginning he's married to the Duchess of Aquitain! Unfortunately this character dies of Pneumonia when his daughter and heir is only 9 years old, and she then gets disinherited from Aquitain because her pregnant mother gives birth to a son. Unsurprisingly she doesn't make it to adulthood ..
- Attempt 3: Starting as Murchad of Mumu in 1066: Total disaster. Everyone hates him. Vassal revolts almost immediately.
- Attempt 4: Starting as Murchad of Mumu in 1066: Things go well. Good marriage to the same Welsh princess from Attempt 2, better management of spy networks catches Brian the Idiot before he kills his father, and allows me to banish him. I then switch to Ultimageniture to disinherit him. Which may have been a mistake, Tanistry might have been a better choice. Still it's not disastrous. Murchad lives a long and successful life and by the end is King of Mumu, Duke of Conacht, and controls all of Leinster. His youngest son is 9 when he takes the throne, but a good choice of regent keeps him alive and the realm together for the next few years until he's old enough to take control. He turns out to be a very good king. Marrying a princess of Aragon, conquering the counties needed for Meath. Declaring himself King of Ireland and then uniting the rest of Ireland under his rule. He also marries his sister to the heir to Byzantium and makes good dynastic marriages throughout Europe. As well as putting down multiple rebellions which allow him to slowly grow his Demesne which is unseful because he's reinstituted gavelkind succession. When he dies of old oge he's King of all of Ireland, King of Mumu, Duke of Leinster, Duke of Meath, and Duke of Deheubarth in Wales (though only controls a portion of it). His eldest son is also competent and highly skilled and quite capable of taking over.
So .. now I'm playing as the grandson of my original character on this playthrough, and I rule Ireland. My younger brother is my vassal and rules the entire coastal region of Wales, and for some reason I have one county on the East coast of Scotland as my vassal. My aunt is the Byzantine empress and we have an alliance.
Still, areas for future expansion are looking a bit tricky. I have a De-Jure claim on another Welsh county, but it's currently ruled by a highly united England, and I'm not sure I want to tangle with them. Scotland is looking a bit more divided, and I'm manufacturing a claim on Argyll, which is still independent, but I'm worried that I'm going to have real trouble expanding any further than that through war. What would people advise? Is there a good way I can stir up enough dissent in my neighbours to encourage them to split into pieces? Would I be better off trying to play the marriage game and arrange to inherit the throne of Scotland (say)?
Crusader Kings II | |
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Developer(s) | Paradox Development Studio |
Publisher(s) | Paradox Interactive |
Director(s) | Henrik Fåhraeus |
Producer(s) | Johan Andersson |
Designer(s) | Henrik Fåhraeus Christopher King |
Programmer(s) | Henrik Fåhraeus Johan Lerström Fredrik Zetterman |
Artist(s) | Fredrik Toll |
Composer(s) | Andreas Waldetoft |
Engine | Clausewitz Engine |
Platform(s) | Microsoft Windows, OS X, Linux |
Release | Microsoft Windows February 14, 2012 OS X May 24, 2012 Linux January 14, 2013 |
Genre(s) | Grand strategy, role-playing |
Mode(s) | Single-player, Multiplayer |
Crusader Kings II is a grand strategy game set in the Middle Ages, developed by Paradox Development Studio and published by Paradox Interactive as a sequel to Crusader Kings. It was released for Microsoft Windows on February 14, 2012. An OS X version, Paradox Interactive's first in-house development for the operating system, was released on May 24, 2012. A Linux version was also released on January 14, 2013.
It has sold over 1 million copies, which made it Paradox's most successful release before Europa Universalis IV.[1]
- 1Gameplay
Gameplay[edit]
Crusader Kings 2 Ireland Walkthrough
The game is a dynastysimulator where the player controls a Medieval dynasty from 1066 to 1453, though the DLCThe Old Gods and Charlemagne allow for earlier start dates of 867 and 769, respectively. Through the strategic use of war, marriages and assassinations among many other things, the player works to achieve success for their dynasty. The game contains numerous historical figures such as William the Conqueror, Charlemagne, Genghis Khan, Harold Godwinson, Robert Guiscard, Robert the Bruce, Harald Hardrada, El Cid, Constantine X Doukas, Harun al-Rashid, Alexios I Komnenos, Richard the Lionheart, Ivar the Boneless, Alfred the Great, Baldwin I of Jerusalem, and Saladin, but allows for the player to choose less significant figures such as minor dukes and counts, and creation of entirely new characters with the use of the 'Ruler Designer' DLC.
Success is defined solely by the player. The only in-game objective is to obtain as many prestige and piety points as possible in order to surpass the various historically relevant European dynasties in a fictional prestige ranking (the three most prestigious ones being the Capetian, the Rurikovich and the Habsburg dynasties). The game ends when the player's current character dies without an heir of the same dynasty to succeed him/her, when all landed titles of the count rank or above are stripped from all members of the player's dynasty (including themselves), or when the game reaches its end in 1453.
The game employs a genetics and education system where children will inherit many traits, culture, religion and skills from their parents and guardian. This adds an additional layer of strategy to marriages, such that a player will attempt not only to form beneficial alliances, but also to select marriage partners with strong heritable traits to maximise the quality of offspring and thus strengthen the dynasty. This requires balancing sometimes conflicting interests. For example, while one possible marriage might allow some desirable alliance to be formed with another ruler, it may also require marrying a Spouse with some undesirable traits. Such a trade-off can occur in the reverse as well: one possible spouse could possess highly desirable traits but yield no new alliances for the player's dynasty.[2]
While the player can choose any noble with at least a county in their possession to play as, there are some Government types that are unplayable without modding the game. These include Theocracies (such as The Papacy), holy orders, mercenaries, and republics. The merchant republic government type, however, is playable with The Republic expansion. In addition, all non-Christian characters are unplayable without the purchase of the DLC that unlocks them, including Muslims, Jews, Hindus, Buddhists, Taoists, Zoroastrians, Jains, Zunists and various Pagans.
Expansion packs[edit]
Name | Release date | Accompanying Patch | Description |
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Sword of Islam | 26 June 2012 | 1.06 | This expansion pack allows the player to play as Muslim rulers. It also adds story events involving Sunni and Shia Muslims.[3] |
Legacy of Rome | 16 October 2012 | 1.07 | Legacy of Rome is focused around the Byzantine Empire, adding new events and game mechanics. It also adds the 'Retinue' mechanic allowing the player to maintain a standing army.[4] |
Sunset Invasion | 15 November 2012 | 1.08 | The main feature of Sunset Invasion is the fictional invasion of more technologically advanced Aztecs, from the late 13th century onwards to the end of the game alongside a new religion and culture unique to them.[5] |
The Republic | 15 Jan 2013 | 1.09 | Makes naval-based merchant republics playable with their own unique play-style centering around wealth and elections. It also adds a few new casus bellis and events concerning Republican politics and familial feuds. |
The Old Gods | 28 May 2013 | 1.10 | Adds a new 867 AD start date and makes pagans playable with their own unique mechanics. Also unlocks new revolt mechanics and adventurer claimants. |
Sons of Abraham | 18 November 2013 | 2.0 | Gives further depth to the three Abrahamic faiths; Christianity in particular, but has also added some content for Muslims, as well as the Jewish faith. Also adds Holy Orders for all faiths alongside new Events. |
Rajas of India | 25 March 2014 | 2.1 | Makes Hindu, Buddhist and Jain rulers playable. Expands the map as far east as Bengal. With Patch 2.8, Taoist rulers will now also be unlocked by this DLC. |
Charlemagne | 14 October 2014 | 2.2 | Unlocks several improvements to narrative aspects of the game, custom kingdoms and empires, vice royalty and the 769 start date. |
Way of Life | 16 December 2014 | 2.3 | Improves role-playing and immersion, by letting player influence more directly the type of events that may happen, rather than relying solely on personality traits or randomness. |
Horse Lords | 14 July 2015 | 2.4 | Unlocks playing as a nomadic government. |
Conclave | 2 February 2016 | 2.5 | Improves interaction with your vassals, gives power to the council and overhauls the education for children system. |
The Reaper's Due | 25 August 2016 | 2.6 | Improves the Plague, epidemics, minor diseases, prosperity and interactions with your court. |
Monks and Mystics | 7 March 2017 | 2.7 | Adds societies, artifacts and relics, new councilor jobs and the ability to give commands to allied armies. |
Jade Dragon | 16 November 2017 | 2.8 | Adds interactions with China, new Chinese artifacts, new Casus Bellis, and Rally Points along with making the Tibetan plateau playable. |
Holy Fury | 13 November 2018[6] | 3.0 | Allows the player to 'design' Pagan religions upon reformation, introduces new crusade mechanics and events, mechanics for coronations, sainthood and bloodlines and also includes shattered and random maps.[7] |
Release and reception[edit]
Reception | ||||||||||||||||
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A demo was released on February 4, 2012, which featured four playable characters over a 20-year span.[12] A marketing campaign for the game featured light comedy videos on the concept of the Seven Deadly Sins.[13]
The game was met with generally positive Reviews and has attained a metascore of 82 at Metacritic.[14]GameSpot reviewer Shaun McInnis stated 'Through a complex system of diplomacy and backstabbing, Crusader Kings II makes every power struggle an engrossing one' and he lauded the gameplay while noting the 'lackluster tutorials'.[9]IGN summed up their review by saying 'An intense learning curve, but a unique strategy experience'.[10] IGN rated the gameplay and 'lasting appeal' a 9/10.[10] A reviewer for Rock, Paper, Shotgun stated that Crusader Kings II was 'probably the most human strategy game' he ever played.[15] Rob Zacny of PC PowerPlay, who gave the game a 7/10 score, called it a 'brilliant treatment of feudalism in terms of strategy and story' but also stated it 'requires major investment to overcome information overload'.[11]Kotaku named the game as one of their game of the year nominees.[16]
By September 2014, Crusader Kings II had sold more than 1 million copies, with the expansion pack and DLC sales totaling over 7 million units. According to Paradox Interactive, the game was played by an average of 12,500 players every day, with an average playtime of 99 hours per player.[17]
Modding[edit]
When a Crusader Kings II (CK2) game is launched, Paradox servers collect information about the game setup such as game version, single player or multiplayer, and what mods are in use.[18] Data collected on 23 April 2017 showed that at least 42% of users on that day had activated at least one mod.[18] Data also reveals that multiplayer 'cheat mods' are popular too, as are graphics or GUI mods. A number of realism mods have been produced by fans such as Historical Immersion Project and CK2+.[19][20]
A number of total conversion mods are available:
- A Game of Thrones, based on George R. R. Martin's A Song of Ice and Fire fantasy novels, released in May 2012,[21][22][23] which 'has long been the most popular CK2 mod.'[18]
- Elder Kings, based on Bethesda Softworks's The Elder Scrolls video game series, released on April 1, 2013.
- Middle Earth Project,[19] based on the works of J. R. R. Tolkien, released 2014.[24]
- Witcher Kings, based on Andrzej Sapkowski's The Witcher series of novels, as well as CD Projekt Red's video game series.
- After the End, which is set in the 27th century in a post-apocalyptic North America.
- The Winter King, based on The Warlord Chronicles trilogy by Bernard Cornwell.
- When the World Stopped Making Sense, which is set in the Dark Ages and adds Pre-Schism Christian Denominations such as Nicene Christianity, Arianism, and Insular Christianity along with other religions such as Celtic Polytheism and Ancient Egyptian religion.
Paradox actively encourages such modding, and the company is 'constantly considering how we can ensure new additions to the game are moddable, and we often go back and tweak existing functionality to open it further to modding.'[18]
See also[edit]
References[edit]
- ^Zacny, Rob (September 20, 2014). 'How Crusader Kings 2 caught Paradox by surprise'. Archived from the original on September 22, 2014.
- ^Joe Martin (February 9, 2012). 'Crusader Kings 2 PC Preview'. bit-tech. Retrieved September 6, 2012.
- ^Hatfield, Tom (31 May 2012). 'Crusader Kings 2 Sword of Islam expansion announced, will let you side with Saladin'. PC Gamer. Retrieved 25 November 2017.
- ^Petitte, Omri (30 August 2012). 'Crusader Kings 2: Legacy of Rome expansion lets you flex your Byzantium Maximus'. PC Gamer. Retrieved 25 November 2017.
- ^Hafer, T.J. (31 October 2012). 'Crusader Kings II DLC sacrifices history, adds Aztec invasion of Europe'. PC Gamer. Retrieved 25 November 2017.
- ^Horti, Samuel (13 October 2018). 'Crusader Kings 2's Holy Fury DLC release date announced'. pcgamer. Retrieved 14 October 2018.
- ^Donelly, Joe. 'Crusader Kings 2 unveils Holy Fury DLC'. PC Gamer. Retrieved 19 May 2018.
- ^'Crusader Kings II for PC Reviews'. Metacritic. 2012-02-14. Retrieved 2013-04-21.
- ^ abShaun McInnis (February 16, 2012). 'Crusader Kings II Review'. GameSpot. Retrieved September 6, 2012.
- ^ abcEric Neigher (March 5, 2012). 'Crusader Kings II Review'. IGN. Retrieved September 6, 2012.
- ^ abZacny, Rob (1 May 2012), 'Crusader Kings II', PC PowerPlay, Australia: nextmedia, no. 203, p. 52
- ^'Crusader Kings II Demo'. Fileplanet.com. Retrieved 2013-04-21.
- ^Gonzalez, Christina (10 January 2012). 'Crusader Kings II: Greed Enters the Fray in The Latest Deadly Sins Comic Trailer'. RTSguru.com. Retrieved 22 June 2013.
- ^'Crusader Kings II for PC Reviews'. Metacritic. Retrieved 2015-09-30.
- ^Adam Smith (2012-02-23). 'Wot I Think: Crusader Kings II'. Rock, Paper, Shotgun. Retrieved 2013-02-02.
When the consequences are so human they mean all the much more and this is probably the most human strategy game I’ve ever played. If it doesn’t wind up being among my very favourite games of the year, spectacular things will occur in the next ten months.
- ^Plunkett, Luke (4 January 2013). 'Why Crusader Kings II Should Be Game Of The Year'. Kotaku. Gawker Media. Retrieved 10 August 2013.
- ^Graft, Kris (September 18, 2014). 'Aiming for the 'niche' pays off for million-selling strategy game'. Gamasutra. Archived from the original on November 10, 2014.
- ^ abcd'CK2 Dev Diary #49: Mods and mod telemetry'. 2018-01-18.
- ^ abDonnelly, Joe (2017-03-23). 'Best Crusader Kings 2 mods'. Rock, Paper, Shotgun. Retrieved 2018-01-19.
- ^'[CK2] List of Mods'. www.twcenter.net. Retrieved 2018-01-20.
- ^Plunkett, Luke (28 May 2012). 'There is an Awesome Game of Thrones Video Game. You Can Play it Right Now'. Kotaku. Retrieved May 31, 2012.
- ^Adam Smith (May 28, 2012). 'A Mod Of A Game Of Thrones: Crusader Kings II'. Rock, Paper, Shotgun. Retrieved 2012-10-21.
- ^'Crusader Kings 2's Game of Thrones mod update lets you feast on new scenarios | Mods, News'. PC Gamer. Retrieved 2013-04-21.
- ^'Paradox Wiki'. 18 January 2018.
External links[edit]
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